Death to the Universe: ACT I
OVERVIEW
Death to the Universe: ACT I is a story-driven, third-person action platformer set at the end of time. You play as Death - a fading concept struggling to fulfill his duty in a universe that’s unravelling. As the Universe itself becomes a playful, antagonistic force, Death is forced to confront his purpose, the final souls, and the nature of existence itself.
Blending fast-paced platforming with narrative depth, the game combines dark humor, cosmic absurdity, and existential themes to create a unique and entertaining experience.
TEAM
This game was developed by a team of 14 students as part of the DADIU production program. The team included game designers, programmers, CG artists, a sound designer, producer, game director and a creative director - working together in a simulated game studio environment over a 6 week production period.
ROLE
Game designer
Level designer
CONTRIBUTION
Participated in early brainstorming and concept development, helping shape the game’s overall direction and theme
Designed and balanced core mechanics, including traversal, telekinesis, and combat systems
Prototyped level sections using greyboxing in Unity to test layout, pacing, and player flow
Contributed to the design of enemy behaviours and interactions, focusing on combat clarity and challenge
Brainstormed, sketched, and prototyped puzzle scenarios, integrating environmental mechanics with narrative progression
MECHANICS
Death to the Universe: ACT I features a mix of fast-paced platforming and action-oriented mechanics designed to support traversal, environmental interaction and combat.
Key mechanics include:
Movement: Players can walk, run, jump, and move vertically using basic mechanics in combination with the environment.
Hookshot: Enables rapid traversal across specific anchor points, encouraging verticality and momentum-based navigation.
Telekinesis: Players can lift, move, rotate and launch objects using a combination of inputs, adding a layer of environmental interaction and puzzle-solving.
Scythe Spin Attack: A combat mechanic that can function as both a melee attack and a defensive tool, the players can damage enemies at close range or deflect and reflect incoming projectiles.
ENGINE & TOOLS
Unity
GitHub
Procreate
Miro
ClickUp